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OTALKSPA.cpp

/*
 * Seven Kingdoms: Ancient Adversaries
 *
 * Copyright 1997,1998 Enlight Software Ltd.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

//Filename    : OTALKSPA.CPP
//Description : Spanish version of the talk messages

#if(defined(SPANISH))

#include <OMOUSE.h>
#include <OSYS.h>
#include <OVGA.h>
#include <OINFO.h>
#include <OFONT.h>
#include <OTECHRES.h>
#include <OGAMESET.h>
#include <ONEWS.h>
#include <ONATION.h>
#include <OTALKRES.h>

//-------- define static vars --------//

static String str;                                    // these vars don't have to be saved as their are only used by msg_str() for passing vars to other functions
static short  viewing_nation_recno;
static char   should_disp_reply;
static char   disp_second_line;


//------- Begin of function TalkMsg::msg_str --------//
//
// Return the text of this message.
//
// <int> viewingNationRecno = the recno of the nation viewing this message
// [int] dispReply                   = whether display the reply if there is one
//                                                          (default: 1)
// [int] dispSecondLine        = whether should display the second line of the
//                                                          message (default: 0)
//
char* TalkMsg::msg_str(int viewingNationRecno, int dispReply, int dispSecondLine)
{
      viewing_nation_recno = viewingNationRecno;
      should_disp_reply       = dispReply;
      disp_second_line        = dispSecondLine;

      //-------- compose the message str -------//

      switch(talk_id)
      {
            case TALK_PROPOSE_TRADE_TREATY:
                  propose_treaty("comercial");
                  break;

            case TALK_PROPOSE_FRIENDLY_TREATY:
                  propose_treaty("amistoso");
                  break;

            case TALK_PROPOSE_ALLIANCE_TREATY:
                  propose_treaty("de alianza");
                  break;

            case TALK_END_TRADE_TREATY:
                  end_treaty("comercial");
                  break;

            case TALK_END_FRIENDLY_TREATY:
                  end_treaty("amistoso");
                  break;

            case TALK_END_ALLIANCE_TREATY:
                  end_treaty("de alianza");
                  break;

            case TALK_REQUEST_MILITARY_AID:
                  request_military_aid();
                  break;

            case TALK_REQUEST_TRADE_EMBARGO:
                  request_trade_embargo();
                  break;

            case TALK_REQUEST_CEASE_WAR:
                  request_cease_war();
                  break;

            case TALK_REQUEST_DECLARE_WAR:
                  request_declare_war();
                  break;

            case TALK_REQUEST_BUY_FOOD:
                  request_buy_food();
                  break;

            case TALK_DECLARE_WAR:
                  declare_war();
                  break;

            case TALK_GIVE_TRIBUTE:
                  give_tribute("tributo");
                  break;

            case TALK_DEMAND_TRIBUTE:
                  demand_tribute(0);            // 1-is tribute, not aid
                  break;

            case TALK_GIVE_AID:
                  give_tribute("ayuda");
                  break;

            case TALK_DEMAND_AID:
                  demand_tribute(1);            // 1-is aid, not tribute
                  break;

            case TALK_GIVE_TECH:
                  give_tech();
                  break;

            case TALK_DEMAND_TECH:
                  demand_tech();
                  break;

            case TALK_REQUEST_SURRENDER:
                  request_surrender();
                  break;

            case TALK_SURRENDER:
                  surrender();
                  break;

            default:
                  err_here();
      }

      return str;
}
//-------- End of function TalkMsg::msg_str ---------//


//----- Begin of function TalkMsg::propose_treaty ------//
//
// talk_para1 - duration of the treaty (no. of years).
//
void TalkMsg::propose_treaty(char* treatyTypeStr)
{
      //---------------------------------------------//
      //
      // Send:
      //
      // <King>'s Kingdom proposes a/an friendly/alliance treaty to you.
      // You propose a/an friendly/alliance treaty to <King>'s Kingdom.
      //
      // Reply:
      //
      // <King>'s Kingdom accepts/rejects your proposed
      // friendly/alliance treaty.
      //
      // You accept/reject the friendly/alliance treaty
      // proposed by <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      //
      // El Reino de <King> te propone un acuerdo amistoso/de alianza.
      // Propones un acuerdo amistoso/de alianza al Reino de <King>.
      //
      // Respuesta:
      //
      // El Reino de <King> acepta/rechaza tu propuesta de
      // acuerdo amistoso/de alianza.
      //
      // Aceptas/Rechazas el acuerdo amistoso/de alianza
      // propuesto por el Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Propones un acuerdo ";
                  str += treatyTypeStr;
                  str += " al ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str +=  from_nation_name();
                  str += " te propone un acuerdo ";
                  str += treatyTypeStr;
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta tu propuesta de acuerdo ";
                  else
                        str += " rechaza tu propuesta de acuerdo ";

                  str += treatyTypeStr;
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas el acuerdo ";
                  else
                        str = "Rechazas el acuerdo ";

                  str += treatyTypeStr;

                  str += " propuesto por el ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::propose_treaty ------//


//----- Begin of function TalkMsg::end_treaty ------//
//
// talk_para1 - treaty type, NATION_FRIENDLY or NATION_ALLIANCE.
//
void TalkMsg::end_treaty(char* treatyTypeStr)
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom terminates its friendly/alliance treaty with you.
      // You terminate your friendly/alliance treaty with <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> finaliza su acuerdo amistoso/de alianza contigo.
      // Finalizas el acuerdo amistoso/de alianza con el Reino de <King>.
      //
      //---------------------------------------------//

      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Finalizas el acuerdo ";
            str += treatyTypeStr;
            str += " con el ";
            str +=  to_nation_name();
            str += ".";
      }
      else
      {
            str  = "El ";
            str += from_nation_name();
            str += " finaliza su acuerdo ";
            str += treatyTypeStr;
            str += " contigo.";
      }
}
//------- End of function TalkMsg::end_treaty ------//


//----- Begin of function TalkMsg::request_cease_war ------//
//
void TalkMsg::request_cease_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests a cease-fire.
      // You request a cease-fire with <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees to a cease-fire.
      // <King>'s Kingdom refuses a cease-fire.
      // You agree to a cease-fire with <King>'s Kingdom.
      // You refuse a cease-fire with <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> solicita un cese el fuego.
      // Solicitas un cese el fuego al Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta el cese el fuego.
      // El Reino de <King> rechaza el cese el fuego.
      // Aceptas el cese el fuego con el Reino de <King>.
      // Rechazas el cese el fuego con el Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Solicitas un cese el fuego al ";
                  str +=  to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " solicita un cese el fuego.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";

                  str += " el cese el fuego.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";

                  str += " el cese el fuego con el ";
                  str += from_nation_name();
            }
      }
}
//------- End of function TalkMsg::request_cease_war ------//


//----- Begin of function TalkMsg::request_declare_war ------//
//
// talk_para1 - the recno of the nation to declare war with.
//
void TalkMsg::request_declare_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests that you declare war on <King B>'s Kingdom.
      // You request <King>'s Kingdom to declare war on <King B>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to declare war on <King B>'s Kingdom.
      // You agree/refuse to declare war on <King B>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> solicita que declares la guerra al Reino de <King B>.
      // Solicitas al Reino de <King> que declare la guerra al Reino de <King B>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza declarar la guerra al Reino de <King B>.
      // Aceptas/Rechazas declarar la guerra al Reino de <King B>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Solicitas al ";
                  str +=  to_nation_name();
                  str += " que declare la guerra al ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " solicita que declares la guerra al ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += ".";
            }

      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";
            }

            str += " declarar la guerra al ";
            str += nation_array[talk_para1]->nation_name();
            str += nation_color_code_str(talk_para1);
            str += ".";
      }
}
//------- End of function TalkMsg::request_declare_war ------//


//----- Begin of function TalkMsg::request_buy_food ------//
//
// talk_para1 - the qty of food the nation wants to buy.
// talk_para2 - price offered for 10 qty of food.
//
void TalkMsg::request_buy_food()
{
      //---- display the second line in the reply question ----//
      //
      // <King>'s Kingdom offers $10 for 10 units of food.
      //
      //-------------------------------------------------------//
      //
      // El Reino de <King> ofrece $10 por 10 unidades de alimento.
      //
      //-------------------------------------------------------//

      if( disp_second_line )
      {
            str  = "El ";
            str +=  from_nation_name();
            str += " ofrece ";
            str += m.format(talk_para2,2);
            str += " por 10 unidades de alimento.";

            return;
      }

      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests to purchase <amount>
      // units of food from you.
      //
      // You request to purchase <amount> units of food
      // from <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to sell <amount> units
      // of food to you.
      //
      // You agree/refuse to sell <amount> units of food to
      // <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> solicita la compra de <amount>
      // unidades de alimento.
      //
      // Solicitas la compra de <amount> unidades de alimento
      // al Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza la venta de <amount> unidades
      // de alimento.
      //
      // Aceptas/Rechazas la venta de <amount> unidades de alimento al
      // Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Solicitas la compra de ";
                  str += talk_para1;
                  str += " unidades de alimento al ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str +=  from_nation_name();
                  str += " solicita la compra de ";
                  str += talk_para1;
                  str += " unidades de alimento.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";

                  str += " la venta de ";
                  str += talk_para1;
                  str += " unidades de alimento.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";

                  str += " la venta de ";
                  str += talk_para1;
                  str += " unidades de alimento al ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_buy_food ------//


//----- Begin of function TalkMsg::declare_war ------//
//
void TalkMsg::declare_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom declares war on you.
      // You declare war on <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> te declara la guerra.
      // Declaras la guerra al Reino de <King>.
      //
      //---------------------------------------------//

      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Declaras la guerra al ";
            str += to_nation_name();
            str += ".";
      }
      else
      {
            str  = "El ";
            str += from_nation_name();
            str += " te declara la guerra.";
      }
}
//------- End of function TalkMsg::declare_war ------//


//----- Begin of function TalkMsg::give_tribute ------//
//
// <char*> tributeStr - either "tribute" or "aid".
//
// talk_para1 - amount of the tribute.
//
void TalkMsg::give_tribute(char* tributeStr)
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offers you <$999> in aid/tribute.
      // You offer <King>'s Kingdom <$999> in aid/tribute.
      //
      // Reply:
      // <King>'s Kingdom accepts/rejects your aid/tribute of <$999>.
      // You accept/reject the <$999> in aid/tribute from <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> te ofrece <$999> de ayuda/tributo.
      // Ofreces al Reino de <King> <$999> de ayuda/tributo.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza tu ayuda/tributo de <$999>.
      // Aceptas/Rechazas los <$999> de ayuda/tributo del Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Ofreces al ";
                  str += to_nation_name();
                  str += " ";
                  str += m.format(talk_para1, 2);
                  str += " de ";
                  str += tributeStr;
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " te ofrece ";
                  str += m.format(talk_para1, 2);
                  str += " de ";
                  str += tributeStr;
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta tu ";
                  else
                        str += " rechaza tu ";

                  str += tributeStr;
                  str += " de ";
                  str += m.format(talk_para1, 2);
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas los ";
                  else
                        str = "Rechazas los ";

                  str += m.format(talk_para1, 2);
                  str += " de ";
                  str += tributeStr;
                  str += " del ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::give_tribute ------//


//----- Begin of function TalkMsg::demand_tribute ------//
//
// <int> isAid - 1 if it's a aid, 0 if it's a tribute.
//
// talk_para1 - the amount of the tribute.
//
void TalkMsg::demand_tribute(int isAid)
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests/demands <tribute amount> in aid/tribute
      // from you.
      //
      // You request/demand <tribute amount> in aid/tribute from
      // <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to give/pay you <tribute amount>
      // in aid/tribute.
      //
      // You agree/refuse to give/pay <King>'s Kingdom <tribute amount>
      // in aid/tribute.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> solicita/exige <tribute amount> de ayuda/tributo
      // a tu Reino.
      //
      // Solicitas/Exiges <tribute amount> de ayuda/tributo al
      // Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza cederte/pagarte <tribute amount>
      // de ayuda/tributo.
      //
      // Aceptas/Rechazas ceder/pagar al Reino de <King> <tribute amount>
      // de ayuda/tributo.
      //
      //---------------------------------------------//

      char* aidStr;

      if( isAid )
            aidStr = "ayuda";
      else
            aidStr = "tributo";

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  if( isAid )
                        str = "Solicitas ";
                  else
                        str = "Exiges ";

                  str += m.format(talk_para1,2);
                  str += " de ";
                  str += aidStr;
                  str += " al ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();

                  if( isAid )
                        str += " solicita ";
                  else
                        str += " exige ";

                  str += m.format(talk_para1,2);
                  str += " de ";
                  str += aidStr;
                  str += " a tu Reino.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {

                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";

                  if( isAid )
                        str += " cederte ";
                  else
                        str += " pagarte ";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";

                  if( isAid )
                        str += " ceder al ";
                  else
                        str += " pagar al ";

                  str += from_nation_name();
                  str += " ";
            }

            str += m.format(talk_para1,2);
            str += " de ";
            str += aidStr;
            str += ".";
      }
}
//------- End of function TalkMsg::demand_tribute ------//


//----- Begin of function TalkMsg::give_tech ------//
//
// talk_para1 - id. of the tech given.
// talk_para2 - version of the tech.
//
void TalkMsg::give_tech()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offers <tech><version> technology to you.
      //
      // You offer <tech><version> technology to <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom accepts/rejects your gift of <tech><version>
      // technology.
      //
      // You accept/reject the gift of <tech><version> technology
      // from <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> te ofrece la tecnología de <tech><version>.
      //
      // Ofreces la tecnología de <tech><version> al Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza tu obsequio de tecnología
      // de <tech><version>.
      //
      // Aceptas/Rechazas el obsequio de tecnología de <tech><version>
      // del Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Ofreces la tecnología de ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions 
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += " al ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " te ofrece la tecnología de ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";
                  str += " tu obsequio de tecnología de ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";
                  str += " el obsequio de tecnología de ";

                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += " del ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::give_tech ------//


//----- Begin of function TalkMsg::demand_tech ------//
//
// Demand for the latest version of the technology.
//
// talk_para1 - id. of the tech demanded.
// talk_para2 - version of the tech if the nation agrees to transfer
//                             technology.
//
void TalkMsg::demand_tech()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom demands/requests the latest
      // <tech> technology from you.
      //
      // You demand/request the latest <tech> technology from
      // <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to transfer its latest <tech>
      // technology to you.
      //
      // You agree/refuse to transfer your <tech> technology to
      // <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> te exige/solicita la última
      // tecnología de <tech>.
      //
      // Exiges/Solicitas la última tecnología de <tech> al
      // Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza transmitirte la última tecnología
      // de <tech>.
      //
      // Aceptas/Rechazas transmitir tu tecnología de <tech> al
      // Reino de <King>.
      //
      //---------------------------------------------//

      char* requestStr;
      char* requestStr2;

      if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno)
             >= NATION_FRIENDLY )
      {
            requestStr = "solicita";
            requestStr2 = "Solicitas";
      }
      else
      {
            requestStr = "exige";
            requestStr2 = "Exiges";
      }

      //------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = requestStr2;
                  str += " la última tecnología de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += " al ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " te ";
                  str += requestStr;
                  str += " la última tecnología de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";

                  str += " transmitirte la última tecnología de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";

                  str += " transmitir tu tecnología de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += " al ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::demand_tech ------//


//----- Begin of function TalkMsg::request_military_aid ------//
//
void TalkMsg::request_military_aid()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests immediate military aid from you.
      // You request immediate military aid from <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees to immediately send your requested
      // military aid.
      // <King>'s Kingdom denies you your requested military aid.
      //
      // You agree to immediately send military aid to <King>'s Kingdom.
      // You refuse to send military aid to <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> te solicita ayuda militar inmediata.
      // Solicitas ayuda militar inmediata al Reino de <King>.
      //
      // Respuesta:
      // El Reino de <King> acepta enviarte inmediatamente la ayuda
      // militar solicitada.
      // El Reino de <King> te niega la ayuda militar solicitada.
      //
      // Aceptas el envío inmediato de ayuda militar al Reino de <King>.
      // Rechazas el envío de ayuda militar al Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Solicitas ayuda militar inmediata al ";
                  str +=  to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " te solicita ayuda militar inmediata.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta enviarte inmediatamente la ayuda militar solicitada.";
                  else
                        str += " te niega la ayuda militar solicitada.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas el envío inmediato de ayuda militar al ";
                  else
                        str = "Rechazas el envío de ayuda militar al ";

                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_military_aid ------//


//----- Begin of function TalkMsg::request_trade_embargo ------//
//
// talk_para1 - the nation to have a trade embargo on.
//
void TalkMsg::request_trade_embargo()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests you to join an embargo on trade with
      // <King B>'s Kingdom.
      //
      // You request <King>'s Kingdom to join an embargo on trade with
      // <King B>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to join an embargo on trade
      // with <King B>'s Kingdom.
      //
      // You agree/refuse to join an embargo on trade with <King B>'s Kingdom
      // as requested by <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      // El Reino de <King> solicita que te unas al embargo comercial del
      // Reino de <King B>.
      //
      // Solicitas al Reino de <King> que se una al embargo comercial del
      // Reino de <King B>.
      //
      // Respuesta:
      // El Reino de <King> acepta/rechaza unirse al embargo comercial
      // del Reino de <King B>.
      //
      // Aceptas/Rechazas unirte al embargo comercial del Reino de <King B>
      // solicitado por el Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Solicitas al ";
                  str += to_nation_name();
                  str += " que se una ";
            }
            else
            {
                  str  = "El ";
                  str += from_nation_name();
                  str += " solicita que te unas ";
            }

            str += " al embargo comercial del ";
            str += nation_array[talk_para1]->nation_name();
            str += nation_color_code_str(talk_para1);
            str += ".";
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str = "El ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " acepta";
                  else
                        str += " rechaza";

                  str += " unirse al embargo comercial del ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Aceptas";
                  else
                        str = "Rechazas";

                  str += " unirte al embargo comercial del ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += " solicitado por el ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_trade_embargo ------//


//----- Begin of function TalkMsg::request_surrender ------//
//
void TalkMsg::request_surrender()
{
      //---------------------------------------------//
      //
      // Send:
      //
      // To unite our two Kingdoms under his rule, King
      // <King name> offers <amount> for your throne.
      //
      // You offer <amount> for the throne of <King>'s
      // Kingdom.
      //
      // Reply:
      //
      // King <king name> refuses to dishonor himself by
      // selling his throne!
      //
      // King <king name> agrees to take your money in
      // exchange for his throne.
      //
      // You refuse to dishonor yourself by selling your
      // throne to <King>'s kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      //
      // Para unificar nuestros dos Reinos bajo su reinado, el Rey
      // <King name> ofrece <amount> por tu trono.
      //
      // Ofreces <amount> por el trono del Reino de
      // <King>.
      //
      // Respuesta:
      //
      // ¡El Rey <king name> no acepta la deshonra de
      // vender su trono!
      //
      // El Rey <king name> acepta tu dinero a
      // cambio de su trono.
      //
      // No aceptas la deshonra de vender tu
      // trono al Reino de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Ofreces ";
                  str += talk_para1*10;   // *10 to restore its original value.
                  str += " por el trono del ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Para unificar nuestros dos Reinos bajo su reinado, el ";
                  str += from_king_name();
                  str += " ofrece ";
                  str += talk_para1*10;   // *10 to restore its original value.
                  str += " por tu trono.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  if( reply_type == REPLY_ACCEPT )
                  {
                        str  = "El ";
                        str += to_king_name();
                        str += " acepta tu dinero a cambio de su trono.";
                  }
                  else
                  {
                        str = "¡El ";
                        str += to_king_name();
                        str += " no acepta la deshonra de vender su trono!";
                  }
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                  {
                        str = "You agree to take the money in exchange for your throne.";
                  }
                  else
                  {
                        str  = "No aceptas la deshonra de vender tu trono al ";
                        str += from_nation_name();
                        str += ".";
                  }
            }
      }
}
//------- End of function TalkMsg::request_surrender ------//


//----- Begin of function TalkMsg::surrender ------//
//
void TalkMsg::surrender()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offerrrendered to you.
      // You have surrendered to <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envío:
      //  (incorrect) El Reino de <King> te ofrece su rendición. 
      // El Reino de <King> se te ha rendido.
      // Te has rendido al Reino de <King>.
      //
      //---------------------------------------------//

      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Te has rendido al ";
            str += to_nation_name();
            str += ".";
      }
      else
      {
            str  = "El ";
            str += from_nation_name();
            str += " se te ha rendido.";
      }
}
//------- End of function TalkMsg::surrender ------//

#endif

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