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OTALKFRE.cpp

/*
 * Seven Kingdoms: Ancient Adversaries
 *
 * Copyright 1997,1998 Enlight Software Ltd.
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 *
 */

//Filename    : OTALKFRE.CPP
//Description : French version of the talk messages

#if(defined(FRENCH))

#include <OMOUSE.h>
#include <OSYS.h>
#include <OVGA.h>
#include <OINFO.h>
#include <OFONT.h>
#include <OTECHRES.h>
#include <OGAMESET.h>
#include <ONEWS.h>
#include <ONATION.h>
#include <OTALKRES.h>

//-------- define static vars --------//

static String str;                                    // these vars don't have to be saved as their are only used by msg_str() for passing vars to other functions
static short  viewing_nation_recno;
static char   should_disp_reply;
static char   disp_second_line;


//------- Begin of function TalkMsg::msg_str --------//
//
// Return the text of this message.
//
// <int> viewingNationRecno = the recno of the nation viewing this message
// [int] dispReply                   = whether display the reply if there is one
//                                                          (default: 1)
// [int] dispSecondLine        = whether should display the second line of the
//                                                          message (default: 0)
//
char* TalkMsg::msg_str(int viewingNationRecno, int dispReply, int dispSecondLine)
{
      viewing_nation_recno = viewingNationRecno;
      should_disp_reply       = dispReply;
      disp_second_line        = dispSecondLine;

      //-------- compose the message str -------//

      switch(talk_id)
      {
            case TALK_PROPOSE_TRADE_TREATY:
                  propose_treaty("accord commercial");
                  break;

            case TALK_PROPOSE_FRIENDLY_TREATY:
                  propose_treaty("pacte de non-agression");
                  break;

            case TALK_PROPOSE_ALLIANCE_TREATY:
                  propose_treaty("traité d'alliance");
                  break;

            case TALK_END_TRADE_TREATY:
                  end_treaty("accord commercial");
                  break;

            case TALK_END_FRIENDLY_TREATY:
                  end_treaty("pacte de non-agression");
                  break;

            case TALK_END_ALLIANCE_TREATY:
                  end_treaty("traité d'alliance");
                  break;

            case TALK_REQUEST_MILITARY_AID:
                  request_military_aid();
                  break;

            case TALK_REQUEST_TRADE_EMBARGO:
                  request_trade_embargo();
                  break;

            case TALK_REQUEST_CEASE_WAR:
                  request_cease_war();
                  break;

            case TALK_REQUEST_DECLARE_WAR:
                  request_declare_war();
                  break;

            case TALK_REQUEST_BUY_FOOD:
                  request_buy_food();
                  break;

            case TALK_DECLARE_WAR:
                  declare_war();
                  break;

            case TALK_GIVE_TRIBUTE:
                  give_tribute("tribut");
                  break;

            case TALK_DEMAND_TRIBUTE:
                  demand_tribute(0);            // 1-is tribute, not aid
                  break;

            case TALK_GIVE_AID:
                  give_tribute("aide");
                  break;

            case TALK_DEMAND_AID:
                  demand_tribute(1);            // 1-is aid, not tribute
                  break;

            case TALK_GIVE_TECH:
                  give_tech();
                  break;

            case TALK_DEMAND_TECH:
                  demand_tech();
                  break;

            case TALK_REQUEST_SURRENDER:
                  request_surrender();
                  break;

            case TALK_SURRENDER:
                  surrender();
                  break;

            default:
                  err_here();
      }

      return str;
}
//-------- End of function TalkMsg::msg_str ---------//


//----- Begin of function TalkMsg::propose_treaty ------//
//
// talk_para1 - duration of the treaty (no. of years).
//
void TalkMsg::propose_treaty(char* treatyTypeStr)
{
      //---------------------------------------------//
      //
      // Send:
      //
      // <King>'s Kingdom proposes a/an friendly/alliance treaty to you.
      // You propose a/an friendly/alliance treaty to <King>'s Kingdom.
      //
      // Reply:
      //
      // <King>'s Kingdom accepts/rejects your proposed
      // friendly/alliance treaty.
      //
      // You accept/reject the friendly/alliance treaty
      // proposed by <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      //
      // Le Royaume de <King> vous propose un pacte_de_non-agression/traité_d'alliance.
      //
      // Vous proposez un pacte_de_non-agression/traité_d'alliance au Royaume de
      // <King>.
      //
      // Répondre:
      //
      // Le Royaume de <King> accepte/rejette votre proposition de
      // pacte_de_non-agression/traité_d'alliance.
      //
      // Vous acceptez/rejetez le pacte_de_non-agression/traité_d'alliance
      // proposé par le Royaume de <King>.
      //
      //---------------------------------------------//

      //--------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous proposez un ";
                  str += treatyTypeStr;
                  str += " au ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " vous propose un ";
                  str += treatyTypeStr;
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte votre proposition de ";
                  else
                        str += " rejette votre proposition de ";

                  str += treatyTypeStr;
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez le ";
                  else
                        str = "Vous acceptez le ";

                  str += treatyTypeStr;

                  str += " proposé par le ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::propose_treaty ------//


//----- Begin of function TalkMsg::end_treaty ------//
//
// talk_para1 - treaty type, NATION_FRIENDLY or NATION_ALLIANCE.
//
void TalkMsg::end_treaty(char* treatyTypeStr)
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom terminates its friendly/alliance treaty with you.
      // You terminate your friendly/alliance treaty with <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> met fin à son  pacte_de_non-agression/traité_d'alliance 
      // avec vous.
      //
      // Vous mettez fin au pacte_de_non-agression/traité_d'alliance
      // avec le Royaume de <King>.
      //
      //---------------------------------------------//

      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Vous mettez fin au ";
            str += treatyTypeStr;
            str += " avec le ";
            str +=  to_nation_name();
            str += ".";
      }
      else
      {
            str =  "Le ";
            str += from_nation_name();
            str += " met fin à son ";
            str += treatyTypeStr;
            str += " avec vous.";
      }
}
//------- End of function TalkMsg::end_treaty ------//


//----- Begin of function TalkMsg::request_cease_war ------//
//
void TalkMsg::request_cease_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests a cease-fire.
      // You request a cease-fire with <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees to a cease-fire.
      // <King>'s Kingdom refuses a cease-fire.
      // You agree to a cease-fire with <King>'s Kingdom.
      // You refuse a cease-fire with <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> demande un cessez-le-feu.
      // Vous demandez un cessez-le-feu au Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte un cessez-le-feu.
      // Le Royaume de <King> refuse un cessez-le-feu.
      // Vous acceptez un cessez-le-feu avec le Royaume de <King>.
      // Vous refusez un cessez-le-feu avec le Royaume de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous demandez un cessez-le-feu au ";
                  str +=  to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str +=  from_nation_name();
                  str += " demande un cessez-le-feu.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";

                  str += " cessez-le-feu.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez ";
                  else
                        str = "Vous refusez";

                  str += " un cessez-le-feu avec le ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_cease_war ------//


//----- Begin of function TalkMsg::request_declare_war ------//
//
// talk_para1 - the recno of the nation to declare war with.
//
void TalkMsg::request_declare_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests that you declare war on <King B>'s Kingdom.
      // You request <King>'s Kingdom to declare war on <King B>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to declare war on <King B>'s Kingdom.
      // You agree/refuse to declare war on <King B>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> demande que vous déclariez la guerre au
      // Royaume de <King B>.
      //
      // Vous demandez au Royaume de <King> de déclarer la guerre au
      // Royaume de <King B>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse de déclarer la guerre au
      // Royaume de <King B>.
      //
      // Vous acceptez/refusez de déclarer la guerre au Royaume de <King B>.
      //
      //---------------------------------------------//


      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous demandez au ";
                  str +=  to_nation_name();
                  str += " de";
            }
            else
            {
                  str = "Le ";
                  str += from_nation_name();
                  str += " demande que vous";
            }

            str += " déclarer la guerre au ";
            str += nation_array[talk_para1]->nation_name();
            str += nation_color_code_str(talk_para1);
            str += ".";
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez";
                  else
                        str = "Vous refusez";
            }

            str += " de déclarer la guerre au ";
            str += nation_array[talk_para1]->nation_name();
            str += nation_color_code_str(talk_para1);
            str += ".";
      }
}
//------- End of function TalkMsg::request_declare_war ------//


//----- Begin of function TalkMsg::request_buy_food ------//
//
// talk_para1 - the qty of food the nation wants to buy.
// talk_para2 - price offered for 10 qty of food.
//
void TalkMsg::request_buy_food()
{
      //---- display the second line in the reply question ----//
      //
      // <King>'s Kingdom offers $10 for 10 units of food.
      //
      //-------------------------------------------------------//
      //
      // Le Royaume de <King> vous offre $10 pour 10 unités de nourriture.
      //
      //-------------------------------------------------------//

      if( disp_second_line )
      {
            str  = "Le ";
            str += from_nation_name();
            str += " vous offre ";
            str += m.format(talk_para2,2);
            str += " pour 10 unités de nourriture.";

            return;
      }

      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests to purchase <amount>
      // units of food from you.
      //
      // You request to purchase <amount> units of food
      // from <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to sell <amount> units
      // of food to you.
      //
      // You agree/refuse to sell <amount> units of food to
      // <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> demande que vous lui vendiez <amount>
      // unités de nourriture.
      //
      // Vous demandez à acheter <amount> unités de nourriture
      // au Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse de vous vendre <amount> unités
      // de nourriture.
      //
      // Vous acceptez/refusez de vendre <amount> unités de nourriture
      // au Royaume de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous demandez à acheter ";
                  str += talk_para1;
                  str += " unités de nourriture au ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " demande que vous lui vendiez ";
                  str += talk_para1;
                  str += " unités de nourriture.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";

                  str += " de vous vendre ";
                  str += talk_para1;
                  str += " unités of de nourriture.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez";
                  else
                        str = "Vous refusez";

                  str += " de vendre ";
                  str += talk_para1;
                  str += " unités de nourriture au ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_buy_food ------//


//----- Begin of function TalkMsg::declare_war ------//
//
void TalkMsg::declare_war()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom declares war on you.
      // You declare war on <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> vous déclare la guerre.
      // Vous déclarez la guerre au Royaume de <King>.
      //
      //---------------------------------------------//


      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Vous déclarez la guerre au ";
            str += to_nation_name();
            str += ".";
      }
      else
      {
            str  = "Le ";
            str += from_nation_name();
            str += " vous déclare la guerre.";
      }
}
//------- End of function TalkMsg::declare_war ------//


//----- Begin of function TalkMsg::give_tribute ------//
//
// <char*> tributeStr - either "tribute" or "aid".
//
// talk_para1 - amount of the tribute.
//
void TalkMsg::give_tribute(char* tributeStr)
{
      char *article = "un";
      char *verb = "paie";
      char *youVerb = "payez";
      if(tributeStr[0] == 'a')            // aide
      {
            article = "une";
            verb = "offre";
            youVerb = "offrez";
      }

      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offers you <$999> in aid/tribute.
      // You offer <King>'s Kingdom <$999> in aid/tribute.
      //
      // Reply:
      // <King>'s Kingdom accepts/rejects your aid/tribute of <$999>.
      // You accept/reject the <$999> in aid/tribute from <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> vous offre/paie une/un aide/tribut de <$999>.
      // Vous offrez/payez une/un aide/tribut de <$999> au Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse votre aide/tribut de <$999>.
      //
      // Vous acceptez/refusez une/un aide/tribut de <$999> de la part du
      // Royaume de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous ";
                  str += youVerb;
                  str += " ";
                  str += article;
                  str += " ";
                  str += tributeStr;
                  str += " de ";
                  str += m.format(talk_para1, 2);
                  str += " au ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " vous ";
                  str += verb;
                  str += " ";
                  str += article;
                  str += " ";
                  str += tributeStr;
                  str += " de ";
                  str += m.format(talk_para1, 2);
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte votre ";
                  else
                        str += " refuse votre ";

                  str += tributeStr;
                  str += " de ";
                  str += m.format(talk_para1, 2);
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez ";
                  else
                        str = "Vous refusez ";
                  str += article;
                  str += " ";
                  str += tributeStr;
                  str += " de ";
                  str += m.format(talk_para1, 2);
                  str += " de la part du ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::give_tribute ------//


//----- Begin of function TalkMsg::demand_tribute ------//
//
// <int> isAid - 1 if it's a aid, 0 if it's a tribute.
//
// talk_para1 - the amount of the tribute.
//
void TalkMsg::demand_tribute(int isAid)
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests/demands <tribute amount> in aid/tribute
      // from you.
      //
      // You request/demand <tribute amount> in aid/tribute from
      // <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to give/pay you <tribute amount>
      // in aid/tribute.
      //
      // You agree/refuse to give/pay <King>'s Kingdom <tribute amount>
      // in aid/tribute.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> demande/exige une/un aide/tribut de 
      // <tribute amount> de votre part.
      //
      // Vous demandez/exigez une/un aide/tribut de <tribute amount> de la 
      // part du Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse de vous donner/payer une/un
      // aide/tribut de <tribute amount>.
      //
      // Vous acceptez/refusez de donner/payer une/un aide/tribut de 
      // <tribute amount> au Royaume de <King>.
      //
      //---------------------------------------------//

//    char* aidStr;

//    if( isAid )
//          aidStr = "aid";
//    else
//          aidStr = "tribute";

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  if( isAid )
                        str = "Vous demandez une aide de ";
                  else
                        str = "Vous exigez un tribut de ";
                  str += m.format(talk_para1,2);
                  str += " de la part du ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();

                  if( isAid )
                        str += " demande une aide de ";
                  else
                        str += " exige un tribut de ";

                  str += m.format(talk_para1,2);
                  str += " de votre part.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";

                  if( isAid )
                        str += " de vous donner une aide de ";
                  else
                        str += " de vous payer un tribut de ";
                  str += m.format(talk_para1,2);
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez";
                  else
                        str = "Vous refusez";

                  if( isAid )
                        str += " de donner une adie de ";
                  else
                        str += " de payer un tribut de ";
                  str += m.format(talk_para1,2);
                  str += " au ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::demand_tribute ------//


//----- Begin of function TalkMsg::give_tech ------//
//
// talk_para1 - id. of the tech given.
// talk_para2 - version of the tech.
//
void TalkMsg::give_tech()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offers <tech><version> technology to you.
      //
      // You offer <tech><version> technology to <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom accepts/rejects your gift of <tech><version>
      // technology.
      //
      // You accept/reject the gift of <tech><version> technology
      // from <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> vous offre la technologie <tech><version>.
      //
      // Vous offrez la technologie <tech><version> au Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse votre offre de la technologie 
      // <tech><version>.
      //
      // Vous acceptez/refusez l'offre du Royaume de <King> concernant la 
      // technologie <tech><version>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous offrez la technologie ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions 
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += " au ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " vous offre la technologie ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";
                  str += " votre offre de la technologie ";

                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }

                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez l'offre du ";
                  else
                        str = "Vous refusez l'offre du ";
                  str += from_nation_name();
                  str += " concernant la technologie ";
                  str += tech_res[talk_para1]->tech_des();

                  if( talk_para2 )        // Ships do not have different versions
                  {
                        str += " ";
                        str += m.roman_number(talk_para2);
                  }
                  str += ".";
            }
      }

}
//------- End of function TalkMsg::give_tech ------//


//----- Begin of function TalkMsg::demand_tech ------//
//
// Demand for the latest version of the technology.
//
// talk_para1 - id. of the tech demanded.
// talk_para2 - version of the tech if the nation agrees to transfer
//                             technology.
//
void TalkMsg::demand_tech()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom demands/requests the latest
      // <tech> technology from you.
      //
      // You demand/request the latest <tech> technology from
      // <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to transfer its latest <tech>
      // technology to you.
      //
      // You agree/refuse to transfer your <tech> technology to
      // <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> exige/demande votre dernière version de 
      // <tech>.
      //
      // Vous exigez/demandez sa dernière version de <tech> au 
      // Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse de vous livrer sa dernière version 
      // de <tech>.
      //
      // Vous acceptez/refusez de livrer votre dernière version de <tech> au
      // Royaume de <King>.
      //
      //---------------------------------------------//

      char* requestStr;

      if( nation_array[from_nation_recno]->get_relation_status(to_nation_recno)
             >= NATION_FRIENDLY )
      {
            requestStr = "demande";
      }
      else
      {
            requestStr = "exige";
      }

      //------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous ";
                  str += requestStr;
                  str += "z sa dernière version de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += " au ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " ";
                  str += requestStr;
                  str += " votre dernière version de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += ".";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";

                  str += " de vous livrer sa dernière version de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez";
                  else
                        str = "Vous refusez";

                  str += " de livrer votre dernière version de ";
                  str += tech_res[talk_para1]->tech_des();
                  str += " au ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::demand_tech ------//


//----- Begin of function TalkMsg::request_military_aid ------//
//
void TalkMsg::request_military_aid()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests immediate military aid from you.
      // You request immediate military aid from <King>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees to immediately send your requested
      // military aid.
      // <King>'s Kingdom denies you your requested military aid.
      //
      // You agree to immediately send military aid to <King>'s Kingdom.
      // You refuse to send military aid to <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> vous demande un soutien militaire immédiat.
      // Vous demandez un soutien militaire immédiat au Royaume de <King>.
      //
      // Répondre:
      // Le Royaume de <King> vous apporte un soutien militaire immédiat.
      // Le Royaume de <King> refuse de vous apporter un soutien militaire
      // immédiat.
      //
      // Vous apportez un soutien militaire immédiat au Royaume de <King>.
      // Vous refusez d'apporter un soutien militaire immédiat au Royaume de 
      // <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous demandez un soutien militaire immédiat au ";
                  str +=  to_nation_name();
                  str += ".";
            }
            else
            {
                  str = "Le ";
                  str += from_nation_name();
                  str += " vous demande un soutien militaire immédiat.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " vous apporte un soutien militaire immédiat.";
                  else
                        str += " refuse de vous apporter un soutien militaire immédiat.";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous apportez un soutien militaire immédiat au ";
                  else
                        str = "Vous refusez d'apporter un soutien militaire immédiat au ";

                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_military_aid ------//


//----- Begin of function TalkMsg::request_trade_embargo ------//
//
// talk_para1 - the nation to have a trade embargo on.
//
void TalkMsg::request_trade_embargo()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom requests you to join an embargo on trade with
      // <King B>'s Kingdom.
      //
      // You request <King>'s Kingdom to join an embargo on trade with
      // <King B>'s Kingdom.
      //
      // Reply:
      // <King>'s Kingdom agrees/refuses to join an embargo on trade
      // with <King B>'s Kingdom.
      //
      // You agree/refuse to join an embargo on trade with <King B>'s Kingdom
      // as requested by <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> demande que vous preniez part à un embargo 
      // commercial contre le Royaume de <King B>.
      //
      // Vous demandez au Royaume de <King> de prendre part à un embargo
      // commercial contre le Royaume de <King B>.
      //
      // Répondre:
      // Le Royaume de <King> accepte/refuse de prendre part à un embargo
      // commercial contre le Royaume de <King B>.
      //
      // Vous acceptez/refusez de prendre part à l'embargo commercial contre 
      // le Royaume de <King B>, organisé par le Royaume de <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous demandez au ";
                  str += to_nation_name();
                  str += " de prendre part";
            }
            else
            {
                  str  = "Le ";
                  str += from_nation_name();
                  str += " demande que vous preniez part";
            }

            str += " à un embargo commercial contre le ";
            str += nation_array[talk_para1]->nation_name();
            str += nation_color_code_str(talk_para1);
            str += ".";
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le ";
                  str += to_nation_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte";
                  else
                        str += " refuse";

                  str += "  de prendre part à un embargo commercial contre le ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += ".";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                        str = "Vous acceptez";
                  else
                        str = "Vous refusez";

                  str += " de prendre part à l'embargo commercial contre le ";
                  str += nation_array[talk_para1]->nation_name();
                  str += nation_color_code_str(talk_para1);
                  str += ", organisé par le ";
                  str += from_nation_name();
                  str += ".";
            }
      }
}
//------- End of function TalkMsg::request_trade_embargo ------//


//----- Begin of function TalkMsg::request_surrender ------//
//
void TalkMsg::request_surrender()
{
      //---------------------------------------------//
      //
      // Send:
      //
      // To unite our two Kingdoms under his rule, King
      // <King name> offers <amount> for your throne.
      //
      // You offer <amount> for the throne of <King>'s
      // Kingdom.
      //
      // Reply:
      //
      // King <king name> refuses to dishonor himself by
      // selling his throne!
      //
      // King <king name> agrees to take your money in
      // exchange for his throne.
      //
      // You refuse to dishonor yourself by selling your
      // throne to <King>'s kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      //
      // Afin d'unifier vos deux Royaumes sous son règne, le Roi <King name> 
      // vous offre <amount> pour votre trône.
      //
      // Vous offrez <amount> pour régner sur le Royaume de <King>.
      //
      // Répondre:
      //
      // Le Roi <king name> refuse de se déshonorer en bradant son trône !
      //
      // Le Roi <king name> accepte votre or en échange de son trône.
      //
      // Vous refusez de vous déshonorer en bradant votre trône au Royaume de
      // <King>.
      //
      //---------------------------------------------//

      if( reply_type == REPLY_WAITING || !should_disp_reply )
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Vous offrez ";
                  str += talk_para1*10;   // *10 to restore its original value.
                  str += " pour régner sur le ";
                  str += to_nation_name();
                  str += ".";
            }
            else
            {
                  str  = "Afin d'unifier vos deux Royaumes sous son règne, le Roi ";
                  str += from_king_name();
                  str += " vous offre ";
                  str += talk_para1*10;   // *10 to restore its original value.
                  str += " pour votre trône.";
            }
      }
      else
      {
            if( viewing_nation_recno == from_nation_recno )
            {
                  str  = "Le Roi ";
                  str += to_king_name();

                  if( reply_type == REPLY_ACCEPT )
                        str += " accepte votre or en échange de son trône.";
                  else
                        str += " refuse de se déshonorer en bradant son trône !";
            }
            else
            {
                  if( reply_type == REPLY_ACCEPT )
                  {
                        str = "You agree to take the money in exchange for your throne.";
                  }
                  else
                  {
                        str  = "Vous refusez de vous déshonorer en bradant votre trône au ";
                        str += from_nation_name();
                        str += ".";
                  }
            }
      }
}
//------- End of function TalkMsg::request_surrender ------//


//----- Begin of function TalkMsg::surrender ------//
//
void TalkMsg::surrender()
{
      //---------------------------------------------//
      //
      // Send:
      // <King>'s Kingdom offerrrendered to you.
      // You have surrendered to <King>'s Kingdom.
      //
      //---------------------------------------------//
      //
      // Envoyer:
      // Le Royaume de <King> s'est soumis à vous.
      // Vous abandonnez votre Royaume au Royaume de <King>.
      //
      //---------------------------------------------//


      if( viewing_nation_recno == from_nation_recno )
      {
            str  = "Vous abandonnez votre Royaume au ";
            str += to_nation_name();
            str += ".";
      }
      else
      {
            str  = "Le ";
            str += from_nation_name();
            str += " s'est soumis à vous.";
      }
}
//------- End of function TalkMsg::surrender ------//

#endif

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